The Intensity Engine

The Intensity Engine is the open source project that forms the basis of Syntensity, and consists of a client, server, and master (metadata) server - everything you need to run your own games or even your own virtual world.

[ Screenshot ] [ Screenshot ]

(More screenshots and videos)

Links

  • Bugs, feature requests, etc.
  • Getting and running the code:
    • Download Git, the version control system used for the Intensity Engine
    • In an appropriate directory, run git clone git://github.com/kripken/intensityengine.git (or use a GUI, several exist for Git)
    • See COMPILE.txt for compilation instructions
    • See README.txt for general information and how to run the code (TROUBLESHOOTING.txt may also be useful)
  • IRC: #syntensity on FreeNode
  • The Syntensity blog has updates regarding Intensity Engine development


Technical Overview


Licensing

The Intensity Engine's open source license is the GNU Affero GPL 3.0 (AGPL). For details, read the license text, but in a brief and informal overview, if you use the Intensity Engine code then you need to keep your own changes to it open as well, and under the same license (even if you are just running a remote server - so long as it isn't completely private).

Some important aspects of our licensing: